After crashing your plane at sea, you end up drifting to a small island, with not much to survive. You explore, and find out the island was inhabited, years ago. But why did the people leave? And why is there a fence around the white house at the top of the hill?
TRISTAM ISLAND is a text adventure made from the mold of Infocom; expect a large geography to explore, lots of prose, a rich parser, diverse puzzles, some humor and some darkness. To use Infocom's classification, the game's difficulty would be classified as "standard"; however, the game's design is modern and avoids all the frustrations commonly associated with text adventures of the 1980s. No hunger timers, no frustrating mazes, no blocking situations that force you to restart!